Help a little girl in her dream, collect the shells she loves, in a sea that is progressively becoming more and more dangerous and polluted with real environmental issues

Vaggelis finishing the last image today

Vaggelis sending me a message today:

“Now working with the finished last image….it made me cry”


Sofia dreaming of the beautiful shells in the Sea

The Gulf of Mexico is a great place….yet, oil pollution is real and happening now.
What the oil companies say “its not our fault”

Making of Save The Seas

Working on the final adjustments

Making a game look good is great, making it look great is an art

What the planet needs!

“The planet does not need more ‘successful people’. The planet desperately needs more peacemakers, healers, restorers, storytellers and lovers of all kinds.”

People and hunting or Fishing

“Why select a rare and magnificent fish from the ocean, stick a hook in its mouth, or perhaps its socket and fight it to the point of exhaustion and call that a sport? I can see no difference between game fishing and big game hunting. Choose and animal kill it with superior technology, a gun or a carbon-fibre rod, have your photograph taken with it, and then show that photograph to people. These are exercise in ego, not skill.”

Coral reefs are…

Coral reefs are the rainforest of our seas, they are home to 25% of the whole marine life. Yet, less than 0.1% of the ocean floor is covered by coral reefs.

Why we did Save The Seas Game

We started with a dream and a very small concept:

Picture4 Picture3 Picture2 Picture 1

In this mock up (made by hand with post-its and some glue) we created the idea of Save The Seas. We then concluded that this could be a viable product that could work as we were both passionate and devoted so , we decided to create a couple of mock ups in bits that could work with the concept we had. In the preproduction below, we had a mp3 song that looped. Also the boats will chase the fish in an RPG type of game (didn’t work, but we worked on it for months on end):

The next step we took was to create better mechanics and AI of the boats chasing the fish. (Please note the transition from the previous fish to the new “fish” also how the water, the fish, the islands, all matured in synchronicity, like it was having a live on its own) all it needed was to keep on working:

We kept experimenting…..for months….

Until we got to a point where we saw a trend and a playable version of the game that created a reaction and entertainment at the same (a very difficult thing to balance in a good game!). At this point, we were able to contact Ruben, our graphic designer, who is willing to help for a small amount of money (compared to his amazing work). As well as Silje, an Art Director in one of the best Media companies in the Netherlands. To produce the game as it shows below:


Check out our new video!


Oil Spill accidents and our take on it. Save The Seas